> For the complete documentation index, see [llms.txt](https://amber-ro.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://amber-ro.gitbook.io/wiki/in-game-guides/refine-system.md).

# Refine System

<figure><img src="https://474302373-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMR5GJwFrIOOfy5TzAnzw%2Fuploads%2FhIzDhkLVv2KhJuVSz2sD%2Fq4.jpg?alt=media&amp;token=f4f0fd4f-2a6a-43c7-a6f2-e1b37671ecde" alt=""><figcaption></figcaption></figure>

To start refining, drag the items to be refined from inventory to the square box in the middle.The required ore will appear in the blue hexagon at the top. Blacksmith Blessing (when applicable) will appear in the red hexagon next to the ores. Select the ore to be used by clicking on the appropriate hexagon. You will have the option to use Blacksmith Blessing. The center blue hexagon will display the ore selected. The red hexagon will display the Blacksmith Blessing if you chose to use this your equipment will protects from breaking.. Please note success rate for the refine will appear at the top of the display while the Zeny cost will be shown next to the Zeny icon at the Refine button.

<figure><img src="https://474302373-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMR5GJwFrIOOfy5TzAnzw%2Fuploads%2FeWuBbKDgsFSKBp8BQrCQ%2FRefining.gif?alt=media&amp;token=09bf24a0-7cfa-46f3-83b3-9fb4d6ac4d2a" alt=""><figcaption></figcaption></figure>

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<p align="center"><strong>⚒️ Refinement Success &#x26; Break Chance Tables</strong></p>

Below are the refinement stages along with their success, failure, and break chances.

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<figure><img src="https://474302373-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMR5GJwFrIOOfy5TzAnzw%2Fuploads%2Fc60j1q5xxOtguWqJhYmX%2FGemini_Generated_Image_qvv439qvv439qvv4.jpg?alt=media&amp;token=ed989705-bd0d-463f-b64f-17839b77a374" alt="" width="375"><figcaption></figcaption></figure>
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### 🎨 **Legend for Table Colors / Icons**

<table><thead><tr><th width="157">Color / Symbol</th><th width="212">Meaning</th><th>Notes</th></tr></thead><tbody><tr><td>🟨 <strong>Yellow</strong></td><td><strong>Standard Weapon Refinement Material</strong></td><td><p><strong>•</strong> Armor Level 1 → <strong>Elunium</strong></p><p>• Weapon Level 1 → <strong>Phracon</strong></p><p><strong>•</strong> Weapon Level 2 → <strong>Emveretarcon</strong></p><p>• Weapon Level 3 → <strong>Oridecon</strong> <br>• Weapon Level 4 → <strong>Oridecon</strong></p></td></tr><tr><td>🟪 <strong>Purple</strong></td><td><strong>Enriched Elunium</strong></td><td>• Used for safer armor refinement with higher success rates<br>• Lower chance of breaking compared to normal Elunium</td></tr></tbody></table>

***

### :dagger: Refine Table Success Rate

<table data-full-width="false"><thead><tr><th width="81">LVL</th><th width="118" align="center">Cost</th><th width="109" align="center">Chance</th><th width="159" align="center">Breaking Chance</th><th width="119" align="center">Chance</th><th align="center">Breaking Chance</th></tr></thead><tbody><tr><td>1</td><td align="center">60,000z</td><td align="center"><mark style="color:yellow;"><strong>100%</strong></mark></td><td align="center"><mark style="color:yellow;"><strong>0%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>100%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>0%</strong></mark></td></tr><tr><td>2</td><td align="center">70,000z</td><td align="center"><mark style="color:yellow;"><strong>100%</strong></mark></td><td align="center"><mark style="color:yellow;"><strong>0%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>100%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>0%</strong></mark></td></tr><tr><td>3</td><td align="center">80,000z</td><td align="center"><mark style="color:yellow;"><strong>100%</strong></mark></td><td align="center"><mark style="color:yellow;"><strong>0%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>100%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>0%</strong></mark></td></tr><tr><td>4</td><td align="center">90,000z</td><td align="center"><mark style="color:yellow;"><strong>100%</strong></mark></td><td align="center"><mark style="color:yellow;"><strong>0%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>100%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>0%</strong></mark></td></tr><tr><td>5</td><td align="center">100,000z</td><td align="center"><mark style="color:yellow;"><strong>80%</strong></mark></td><td align="center"><mark style="color:yellow;"><strong>80%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>100%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>70%</strong></mark></td></tr><tr><td>6</td><td align="center">110,000z</td><td align="center"><mark style="color:yellow;"><strong>70%</strong></mark></td><td align="center"><mark style="color:yellow;"><strong>80%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>80%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>70%</strong></mark></td></tr><tr><td>7</td><td align="center">120,000z</td><td align="center"><mark style="color:yellow;"><strong>60%</strong></mark></td><td align="center"><mark style="color:yellow;"><strong>90%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>70%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>80%</strong></mark></td></tr><tr><td>8</td><td align="center">130,000z</td><td align="center"><mark style="color:yellow;"><strong>50%</strong></mark></td><td align="center"><mark style="color:yellow;"><strong>90%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>60%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>80%</strong></mark></td></tr><tr><td>9</td><td align="center">140,000z</td><td align="center"><mark style="color:yellow;"><strong>40%</strong></mark></td><td align="center"><mark style="color:yellow;"><strong>100%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>50%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>90%</strong></mark></td></tr><tr><td>10</td><td align="center">150,000z</td><td align="center"><mark style="color:yellow;"><strong>25%</strong></mark></td><td align="center"><mark style="color:yellow;"><strong>100%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>35%</strong></mark></td><td align="center"><mark style="color:purple;"><strong>90%</strong></mark></td></tr></tbody></table>

### 🔧 **Special Note:**

**Armor Refinement Mechanics**

**Example: Armor Refine (Level 4 → Level 5)**

* **Success Rate:** 80%
* **Failure with Break Chance:** 80%
