> For the complete documentation index, see [llms.txt](https://amber-ro.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://amber-ro.gitbook.io/wiki/in-game-guides/item-grade-system.md).

# Item Grade System

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The Grade System upgrades your normal item from Grade D to Grade A. Not all items can be upgraded, only those with a grade effect on description can be upgraded.

Each item grade provides a special effect when player equipped. The chance rate of your upgrade succeeding depends on the refinement level of your item.\
&#x20; \
Rest assured that failure during the upgrade process will not result in the destruction of your item, only the materials consumed.

&#x20; &#x20;

**Bonus Probability:** Adding Blessed Etel Dust improves the upgrade success rate by 5% per unit consumed.
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<figure><img src="https://474302373-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FMR5GJwFrIOOfy5TzAnzw%2Fuploads%2FAKPG2zLtY1kpiGPO0KVq%2F9ac3393f-b5c0-4ec9-9559-8e6d40b57954%20(1).jpg?alt=media&amp;token=ff1f5a9b-5ec3-434a-b0bd-c232a4f3bb80" alt="" width="206"><figcaption></figcaption></figure>
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### How Item Grading Works

* **Eligible Equipment:** Only specific high-tier items, such as **Level 4 Weapons** and **Level 2 Armors**, can be graded.
* **Progression Tiers:** Grades progress sequentially through **No Grade → D → C → B → A** (with A being the highest).
* **Refinement Reset:** A successful grade-up attempt completely **resets the item's refinement level back to +0**.
* **Preserved Stats:** All existing cards, enchants, and random options remain safely intact during a successful or failed grading process.
* **Requirements & Costs:** Grading requires specific rare materials and Zeny. You can use catalysts like **Blessed Etel Dust** to increase success rates.

<h3 align="center"><strong>Weapon &#x26; Armor Refine Rate's</strong></h3>

<table><thead><tr><th width="214">Refine Lvl +</th><th width="261">Weapon Success Rate</th><th>Armor Success Rate</th></tr></thead><tbody><tr><td><strong>0</strong></td><td>3%</td><td>1%</td></tr><tr><td><strong>1</strong></td><td>6%</td><td>5%</td></tr><tr><td><strong>2</strong></td><td>9%</td><td>10%</td></tr><tr><td><strong>3</strong></td><td>12%</td><td>15%</td></tr><tr><td><strong>4</strong></td><td>15%</td><td>20%</td></tr><tr><td><strong>5</strong></td><td>18%</td><td>25%</td></tr><tr><td><strong>6</strong></td><td>21%</td><td>30%</td></tr><tr><td><strong>7</strong></td><td>24%</td><td>35%</td></tr><tr><td><strong>8</strong></td><td>27%</td><td>40%</td></tr><tr><td><strong>9</strong></td><td>30%</td><td>45%</td></tr><tr><td><strong>10</strong></td><td>35%</td><td>50%</td></tr></tbody></table>

<h3 align="center"><strong>Weapon Requirements</strong></h3>

<table><thead><tr><th width="104">Grade</th><th width="205">Materials</th><th width="262">Increase Rate (optional)</th><th width="172">Weapon Fee</th></tr></thead><tbody><tr><td><mark style="color:red;"><strong>Grade D</strong></mark></td><td>10x D Weapon Ore</td><td>10x Blessed Etel Dust</td><td>25,000,000z</td></tr><tr><td><mark style="color:$warning;"><strong>Grade C</strong></mark></td><td>10x C Weapon Ore</td><td>10x Blessed Etel Dust</td><td>35,000,000z</td></tr><tr><td><mark style="color:$success;"><strong>Grade B</strong></mark></td><td>10x B Weapon Ore</td><td>10x Blessed Etel Dust</td><td>40,000,000z</td></tr><tr><td><mark style="color:$info;"><strong>Grade A</strong></mark></td><td>10x A Weapon Ore</td><td>10x Blessed Etel Dust</td><td>50,000,000z</td></tr></tbody></table>

<h3 align="center"><strong>Armor Requirements</strong></h3>

<table><thead><tr><th width="104">Grade</th><th width="205">Materials</th><th width="262">Increase Rate (optional)</th><th width="172">Weapon Fee</th></tr></thead><tbody><tr><td><mark style="color:red;"><strong>Grade D</strong></mark></td><td>10x D Amor Ore</td><td>10x Blessed Etel Dust</td><td>25,000,000z</td></tr><tr><td><mark style="color:$warning;"><strong>Grade C</strong></mark></td><td>10x C Amor Ore</td><td>10x Blessed Etel Dust</td><td>35,000,000z</td></tr><tr><td><mark style="color:$success;"><strong>Grade B</strong></mark></td><td>10x B Amor Ore</td><td>10x Blessed Etel Dust</td><td>40,000,000z</td></tr><tr><td><mark style="color:$info;"><strong>Grade A</strong></mark></td><td>10x A Amor Ore</td><td>10x Blessed Etel Dust</td><td>50,000,000z</td></tr></tbody></table>

<h3 align="center"><strong>Accessory  Requirements</strong></h3>

<table><thead><tr><th width="116">Grade</th><th width="204">Materials</th><th width="257">Increase Rate (optional)</th><th>Accessory Zeny Fee</th></tr></thead><tbody><tr><td><mark style="color:red;"><strong>Grade D</strong></mark></td><td>10x D Amor Ore</td><td>10x Blessed Etel Dust</td><td>25,000,000z</td></tr><tr><td><mark style="color:$warning;"><strong>Grade C</strong></mark></td><td>10x C Amor Ore</td><td>10x Blessed Etel Dust</td><td>35,000,000z</td></tr><tr><td><mark style="color:$success;"><strong>Grade B</strong></mark></td><td>10x B Amor Ore</td><td>10x Blessed Etel Dust</td><td>40,000,000z</td></tr><tr><td><mark style="color:$info;"><strong>Grade A</strong></mark></td><td>10x A Amor Ore</td><td>10x Blessed Etel Dust</td><td>50,000,000z</td></tr></tbody></table>

<h3 align="center"><strong>Grade D ~ A  Effect's</strong></h3>

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<p align="center"><strong>WEAPON</strong></p>

<mark style="color:red;">**\[ D ]**</mark><mark style="color:red;">: Magic Attack + 1%. Increase Damage inflicted on all enemies by 1%.</mark>

<mark style="color:$warning;">**\[ C ]**</mark><mark style="color:$warning;">: Magic Attack + 2%. Increase Damage inflicted on all enemies by 2%.</mark>

<mark style="color:$success;">**\[ B ]**</mark><mark style="color:$success;">: Magic Attack + 3%. Increase Damage inflicted on all enemies by 3%.</mark>

<mark style="color:$info;">**\[ A ]**</mark><mark style="color:$info;">: Magic Attack + 5%. Increase Damage inflicted on all enemies by 5%.</mark>
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<p align="center"><strong>ARMOR</strong></p>

<mark style="color:red;">**\[ D ]**</mark><mark style="color:red;">: Reduce damage from DemiHuman monster by 1%.</mark>

<mark style="color:$warning;">**\[ C ]**</mark><mark style="color:$warning;">: Reduce damage from DemiHuman monster by 2%.</mark>

<mark style="color:$success;">**\[ B ]**</mark><mark style="color:$success;">: Reduce damage from DemiHuman monster by 3%.</mark>

<mark style="color:$info;">**\[ A ]**</mark><mark style="color:$info;">: Reduce damage from DemiHuman monster by 5%.</mark>
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<p align="center"><strong>SHIELD</strong></p>

<mark style="color:$danger;">**\[ D ]**</mark><mark style="color:$danger;">: Reflect single target Magic back at the caster by 1%.</mark>\ <mark style="color:$danger;">Reflect 1% of all Physical Melee Damage back to the enemy which inflicted it.</mark>

<mark style="color:$warning;">**\[ C ]**</mark><mark style="color:$warning;">: Reflect single target Magic back at the caster by 2%.</mark>\ <mark style="color:$warning;">Reflect 2% of all Physical Melee Damage back to the enemy which inflicted it.</mark>

<mark style="color:$success;">**\[ B ]**</mark><mark style="color:$success;">: Reflect single target Magic back at the caster by 3%.</mark>\ <mark style="color:$success;">Reflect 3% of all Physical Melee Damage back to the enemy which inflicted it.</mark>

<mark style="color:$info;">**\[ A ]**</mark><mark style="color:$info;">: Reflect single target Magic back at the caster by 5%.</mark>\ <mark style="color:$info;">Reflect 5% of all Physical Melee Damage back to the enemy which inflicted it.</mark>
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<p align="center"><strong>GARMENT</strong></p>

<mark style="color:red;">**\[ D ]**</mark><mark style="color:red;">: Increase resistance to Neutral Property attacks by 1%.</mark>

<mark style="color:$warning;">**\[ C ]**</mark><mark style="color:$warning;">: Increase resistance to Neutral Property attacks by 2%.</mark>

<mark style="color:$success;">**\[ B ]**</mark><mark style="color:$success;">: Increase resistance to Neutral Property attacks by 3%.</mark>

<mark style="color:$info;">**\[ A ]**</mark><mark style="color:$info;">: Increase resistance to Neutral Property attacks by 5%.</mark>
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<p align="center"><strong>SHOES</strong></p>

<mark style="color:red;">**\[ D ]**</mark><mark style="color:red;">: HP and SP + 1%. Movement Speed + 1%.</mark>

<mark style="color:$warning;">**\[ C ]**</mark><mark style="color:$warning;">: HP and SP + 2%. Movement Speed + 2%.</mark>

<mark style="color:$success;">**\[ B ]**</mark><mark style="color:$success;">: HP and SP + 3%. Movement Speed + 3%.</mark>

<mark style="color:$info;">**\[ A ]**</mark><mark style="color:$info;">: HP and SP + 5%. Movement Speed + 5%.</mark>
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<p align="center"><strong>ACCESSRY</strong></p>

<mark style="color:red;">**\[ D ]**</mark><mark style="color:red;">: STATS + 1</mark>

<mark style="color:$warning;">**\[ C ]**</mark><mark style="color:$warning;">: STATS + 2</mark>

<mark style="color:$success;">**\[ B ]**</mark><mark style="color:$success;">: STATS + 3</mark>

<mark style="color:$info;">**\[ A ]**</mark><mark style="color:$info;">: STATS + 5</mark>
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***
